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The Big Windows Phone eight Difference: It's Windows


They've finally done it. Previous Windows shopper electronics merchandise have run on special versions of Windows with special kernels and completely different APIs, which means there was no software compatibility with desktop Windows. however Windows Phone eight, revealed last week by Microsoft at an occasion in San Francisco, is truly running Windows.

WP8 relies on a considerable common-code base with Windows eight, the desktop version. The implications are immense: as a result of it's Windows, plenty of Windows software can port with minimal work to Windows Phone. Microsoft created many such examples at the event, the Windows Phone Summit. See the video below.

As several suspected, Windows Phone seven seems to be a bridge from the previous Windows Mobile to the important Windows Phone. WP7 was primarily based on the Windows CE kernel, stylistically almost like Windows, however nowhere close to compatible. All programming on WP7 is completed within the .NET Framework through Silverlight, Microsoft's failed Flash-like atmosphere. the great news is that each one WP7 programs can run on WP8. Why should not they? in spite of everything, .NET runs on Windows, and WP8 is Windows.

But nearly nobody's reaching to wish to put in writing WP7 apps anymore--which, by the by, may be a short-term downside for Microsoft and an enormous short-term downside for Nokia and different handset manufacturers with WP7 apps phones. WP8, like Windows in fact, supports native code apps. the full history of the laptop business shows that developers so much like native apps as a result of they are faster, have access to straightforward high- and low-level APIs, and are higher optimized to the hardware platform. In fact, it gets higher than native code. Microsoft supports a major set of DirectX APIs on WP8. this is often no surprise as a result of DirectX may be a Windows feature and WP8 is Windows.

Microsoft trotted out some game developers and developers of gaming kits to speak regarding how porting code from desktop Windows to WP8 is fairly simple and fast. Obviously, game developers got to go with the platform's comparatively little screen and bit interface, however they're going to be doing that for Windows tablets already. The variations between a game version for a Windows eight pill and a WP8 device ought to be little.

Another fascinating prospect for Windows Phone eight is that the escape from the resolution/aspect ratio jail of phones. One odd characteristic of good phones that has invariably confused me is that the rigidity of screen resolutions and facet ratios. On the iPhone there's precisely one in every of every. WP8 can support 3 resolutions, together with the new 1280 x 768 and 1280 x 720, and 2 slightly completely different facet ratios. Why are they therefore limited? It's as a result of many aged and dumb apps use static bitmaps and would appear as if crap if the system had to squeeze and stretch them to suit the present show. however WP8 provides for and encourages vector graphics; you'll be able to envision a time when handset manufacturers can have a lot of freedom in coming up with displays as a result of it will not matter. Things can work properly on any size --just like on Windows.



Indeed, the compatibility with Windows goes right right down to the device driver layer. there's one hardware driver model across all Windows platforms. Device drivers in all probability are not abundant of a problem in phones, however it's there every now and then.

For years we've had place up with the very fact that good phones exist outside of established networks and management systems and want all new code. Some individuals would say this is often a decent factor, however compatibility is additionally a decent factor. If you are a business of any size, Windows Phone eight goes to be terribly tempting, and if you have got to bribe your users to adopt it you may be creating a wise investment.

http://www.informationweek.com/byte/news/personal-tech/240002668


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